Ovirt is a pilot venture focusing on new uses for virtual reality. Optics can also serve to track our motion. A simple approach to optical tracking involves fastening multiple light sources to a hand device or body suit and then monitoring their movements in three-dimensions, but this only tracks a narrow number of points. Gesture interpretation by computers is, even now, underway. It involves computer simulation of the structure and movement of human hands and face -- integrating concepts across the fields of anatomy, kinesiology, and human visual processing. gesture recognition in virtual reality presents some alternative perspectives.
There are a growing quantity of uses of Virtual Reality (VR) to the practice of medicine. Momentum favoring more three-dimensional medical imaging and added robotic-assistance in surgical operations are converging into the application of Virtual Reality for surgical operations. For instance, in coming years physicians might be able to guide a probe or alternative device through one's body, in a minimally intrusive manner, by following the device’s movement in a 3D Virtual Reality picture showing both the body’s anatomical features and the device. Instantaneous three-dimensional imaging may be done via ultrasound, MRI, or other methods of imaging. Also, defining virtual reality using psychological concepts has interesting notes on this virtual reality topic.
Humans interface with computing systems frequently. Each time a cell phone displays an e-mail or a person moves a mouse, they connect to some extent with a computer-generated world. Many of these communications are relatively minor in comparison with the overall world and are not called virtual reality. What percentage of human attention should be actively involved by the communication with computer-artificially constructed elements for that communication to be called Virtual Reality? The site on mixed virtual reality for more VR information.
Although virtual reality can be applied in several ways, amusement was among the early uses and still tops the list. The enveloping and interactive attributes of VR make it a natural for virtual computer gaming. In the coming decade, novel virtual amusement ("virtainment") applications will come from hybrid groups of computer gaming, internet connectivity, and television. These uses can be centrally coordinated, multi-user, engaging, and 3D amusement experiences. There remains social value of meeting face to face in one location, so there will still be a place for movies in the world of virtainment. Virtual movies ("virties") will go far beyond 3D effects with polarized lens glasses; they will have realistic three-dimensional pictures and multi-sensory audience engagement. Linked page audio systems in virtual reality also may be of interest to you.